Introduction to 3D Game Engine Design Using DirectX 9 and C#

Marshall Harrison

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This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.


Einband Taschenbuch
Seitenzahl 424
Erscheinungsdatum 22.08.2003
Sprache Deutsch, Englisch
ISBN 978-1-59059-081-2
Verlag Apress
Maße (L/B/H) 23,5/19,1/2,2 cm
Gewicht 821 g
Abbildungen 18 schwarzweisse Abbildungen
Auflage Softcover reprint of the original 1st ed.


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    1. Overview

    2. User Interface

    3. Hanging Ten: A Ride Through the Rendering Pipeline

    4. Basic 3D Objects

    5. Complex 3D Objects

    6. Camera: The Player's View of the World

    7. Adding Some Atmosphere: Lighting and Fog

    8. Artificial Intelligence: Adding the Competition

    9. Game Audio: Let's Make Some Noise

    10. Game Physics: Keeping It Real

    11. Tools of the Trade