Undaunted: North Africa
A sequel to the WWII deckbuilding game
The Undaunted series continues with this two-player deck-building game of tactical combat, pitting the raiders of Britain's Long Range Desert Group against Italian forces in the North African Theater of World War II.
The North African campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In this sequel to Undaunted: Normandy, players will once again lead their sides through a varied series of missions. As casualties mount, wounded soldiers leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theater.
Playing Time: 30-45 minutes
Contents: 100+ cards, 22 large map tiles, 4 dice, tokens, campaign booklet
David Thompson was born in Savannah, Georgia. He grew up playing Dungeons& Dragons and other roleplaying games, but turned his attention to Eurogames and Wargames in the 2000s. He began designing games in 2014, after moving to England and meeting the Cambridge-based chapter of Playtest UK. His first published design was
Armageddon, followed by
Castle Itter, and
Switch & Signal. He now lives in Dayton, Ohio with his wife, two daughters,and son.
Trevor Benjamin was born and raised in New Brunswick, Canada but has spent his entire adult life living abroad. He has taught English and Mathematics in China and Taiwan,and studied and taught Linguistics in Germany, Belgium, and the Netherlands. He now lives in the UK with his wife and two children, where he has had the great fortune of meeting David and the rest of the Cambridge design community. His published games to date include
Light & Dark,
Roland MacDonald is a graphic designer, illustrator, and board game designer. With a BFA in Fine Arts and an MA in Game Design, he started working doing 3D modelling for PS2 and PC games. After doing concept art and illustrations for
Shogun 2 Total War, he moved on to work primarily on board games, illustrating titles including
Stop Thief!, Kaiju Crush, and