A two-player deck-building war game, pitting players against one another in the European theater of World War II.
June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!
Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.
Playing Time: 45-60 minutes
Contents: 108 cards, 18 large map tiles, dice, tokens, campaign booklet
David Thompson was born in Savannah, Georgia. He grew up playing Dungeons & Dragons and other roleplaying games, but turned his attention to Eurogames and Wargames in the 2000s. He began designing games in 2014, after moving to England and meeting the Cambridge-based chapter of Playtest UK. His first published design was
Armageddon, followed by
Castle Itter, and
Switch & Signal. He now lives in Dayton, Ohio with his wife, two daughters, and son.
Trevor Benjamin was born and raised in New Brunswick, Canada. He has taught English and Mathematics in China and Taiwan, and studied and taught Linguistics in Germany, Belgium, and the Netherlands. He now lives in the UK with his wife and two children, where he has had the great fortune of meeting David and the rest of the Cambridge design community. His published games to date include
Light & Dark,
Roland MacDonald is a graphic designer, illustrator, and board game designer. With a BFA in Fine Arts and an MA in Game Design, he started working doing 3D modelling for PS2 and PC games. After doing concept art and illustrations for
Shogun 2 Total War, he moved on to work primarily on board games, illustrating titles including
Stop Thief!, Kaiju Crush, and