Neukunde?

Hier starten

Erweiterte Suche
Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry. Morgan Kaufmann

Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry. Morgan Kaufmann

An Object-Oriented Approach to Geometry

buch
EUR 48,02 EUR 45,70

versandkostenfrei

Ist nicht mehr lieferbar.

bis zu 5fache Punkte

Artikeldetails zu Geometric Algebra for Computer Science:...

AutorLeo Dorst, Daniel Fontijne, Stephen Mann

Untertitel An Object-Oriented Approach to Geometry

Abbildungsvermerk 190 illustrations (200 colour)

  • ISBN-100-12-369465-5
  • ISBN-139780123694652
  • Verlag Morgan Kaufman Publ...
  • ReiheMorgan Kaufmann
  • Einbandartgebunden
  • Seiten500
  • Veröffentlicht03.2007
  • Gewicht1605g
  • SpracheEnglisch

Kurzbeschreibung zu Geometric Algebra for Computer Science:...

Subtitled, "An Object-Oriented Approach To Geometry".

Beschreibung der Redaktion zu Geometric Algebra for Computer Science:...

Within the last decade, Geometric Algebra (GA) has emerged as a powerful alternative to classical matrix algebra as a comprehensive conceptual language and computational system for computer science. This book will serve as a standard introduction and reference to the subject for students and experts alike. As a textbook, it provides a thorough grounding in the fundamentals of GA, with many illustrations, exercises and applications. Experts will delight in the refreshing perspective GA gives to every topic, large and small.
-David Hestenes, Distinguished research Professor, Department of Physics, Arizona State University
Geometric Algebra is becoming increasingly important in computer science. This book is a comprehensive introduction to Geometric Algebra with detailed descriptions of important applications. While requiring serious study, it has deep and powerful insights into GA's usage. It has excellent discussions of how to actually implement GA on the computer.
-Dr. Alyn Rockwood, CTO, FreeDesign, Inc. Longmont, Colorado
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming.
Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.

Inhaltsverzeichnis zu Geometric Algebra for Computer Science:...

CONTENTS
CHAPTER 1. WHY GEOMETRIC ALGEBRA?
PART I GEOMETRIC ALGEBRA
CHAPTER 2. SPANNING ORIENTED SUBSPACES
CHAPTER 3. METRIC PRODUCTS OF SUBSPACES
CHAPTER 4. LINEAR TRANSFORMATIONS OF
SUBSPACES
CHAPTER 5. INTERSECTION AND UNION OF
SUBSPACES
CHAPTER 6. THE FUNDAMENTAL PRODUCT OF
GEOMETRIC ALGEBRA
CHAPTER 7. ORTHOGONAL TRANSFORMATIONS AS
VERSORS
CHAPTER 8. GEOMETRIC DIFFERENTIATION
PART II MODELS OF GEOMETRIES
CHAPTER 9. MODELING GEOMETRIES
CHAPTER 10. THE VECTOR SPACE MODEL: THE
ALGEBRA OF DIRECTIONS
CHAPTER 11. THE HOMOGENEOUS MODEL
CHAPTER 12. APPLICATIONS OF THE
HOMOGENEOUS MODEL
CHAPTER 13. THE CONFORMAL MODEL:
OPERATIONAL EUCLIDEAN GEOMETRY
CHAPTER 14. NEW PRIMITIVES FOR EUCLIDEAN
GEOMETRY
CHAPTER 15. CONSTRUCTIONS IN EUCLIDEAN
GEOMETRY
CHAPTER 16. CONFORMAL OPERATORS
CHAPTER 17. OPERATIONAL MODELS FOR
GEOMETRIES
PART III IMPLEMENTING GEOMETRIC ALGEBRA
CHAPTER 18. IMPLEMENTATION ISSUES
CHAPTER 19. BASIS BLADES AND OPERATIONS
CHAPTER 20. THE LINEAR PRODUCTS AND
OPERATIONS
CHAPTER 21. FUNDAMENTAL ALGORITHMS FOR
NONLINEAR PRODUCTS
CHAPTER 22. SPECIALIZING THE STRUCTURE FOR
EFFICIENCY
CHAPTER 23. USING THE GEOMETRY IN A RAY-
TRACING APPLICATION
PART IV APPENDICES
A METRICS AND NULL VECTORS
B CONTRACTIONS AND OTHER INNER PRODUCTS
C SUBSPACE PRODUCTS RETRIEVED
D COMMON EQUATIONS
BIBLIOGRAPHY
INDEX

Bewertung unserer Kunden zu Geometric Algebra for Computer Science:...

Wie ist Ihre Meinung zu „Geometric Algebra for Computer Science:...”?

Geben Sie die erste Bewertung ab. Jetzt rezensieren und 2 Euro kassieren.

Häufig gestellte Fragen

  • Wie viele PAYBACK Punkte kann ich für ein Produkt sammeln?

    Für jeden vollen Euro Warenwert erhalten Sie 1 PAYBACK Punkt.
  • Wo sehe ich, wie viel PAYBACK Punkte ich für ein Produkt sammeln kann?

    Die für ein Produkt zu sammelnden Punkte finden Sie unter dem Warenwert auf der Artikeldetailseite, ebenso im Warenkorb und in der Bestellübersicht.
  • Wie viele Miles & More Prämienmeilen kann ich für dieses Produkt sammeln?

    Die für dieses Produkt zu sammelnden Meilen finden Sie unter dem Warenwert. Bitte beachten Sie, dass die Meilengutschrift erst 30 Tage nach vollständigem Abschluss der Bestellung erfolgt.
  • Wie kann ich bei bol.de bezahlen?

    Wählen Sie im Bestellprozess oder unter "Mein Konto" im Punkt "Zahlungsart" Ihre gewünschte Zahlungsweise aus. Näheres erfahren Sie in unserer Hilfe.

BonusprogrammHilfe

Payback

225 Punkte sammeln

Miles & More

45 Meilen sammeln

15081 Meilen einlösen